teaching machines

Pong

December 16, 2011 by . Filed under cs491 mobile, fall 2011, postmortems.

For the final project, I decided to create Pong. I plan to have a Game Activity, a View that will extend SurfaceView and implements the SurfaceHolder.callback.  My overall goal is to make Pong in a very simplistic way (nothing too fancy..), and if all goes well, perhaps researching into animation for the game (I feel animation is critial in all aspects of a game that you may actually want to develop– especially if you are selling it). If the user downloads your application, and doesn’t like the graphics on it, it is very likely that they will uninstall the application.  This can prove to be very frustration as a devleoper. My UI is as follows:

 

This is basically something that we are all used to seeing with Pong. I want to be able to make a game that you can play as  one-player, and I want to make use of the touch screen (touch the paddle to move it).