teaching machines

Spring Semester Project

December 18, 2012 by . Filed under fall 2012, honors 304.503, postmortems.

Overall Perception based game

-what you do effects the big picture, affect look of the game

-ex. talking to someone influences them to explode a building half way through the game

-In game puzzle ideas

-Horror maze puzzle

-two different monsters, one comes at you with a light on and one comes at you with the light of, so find a way to balance the light and dark

-Polarity puzzle

-change the color of the room to white and black, black objects can pass through white objects and sit on other black objects, while white objects can pass through black objects and sit on other white objects

 

-Possibly elaborate on our current time based game idea