teaching machines

CS 491 Lecture 17 – Arcade Review

November 4, 2015 by . Filed under fall 2015, gamedev2, lectures.

Agenda

TODO

Review

Today we’re going to playtest your arcade games!

Jeremy Gibson advocates these points when doing informal playtesting:

  1. Don’t tell the player too much. You want to discover what’s obvious and what’s obscure.
  2. Don’t argue or make excuses. If your testers think something is wrong, you want them to freely voice it. If you react in a defensive way, even if you are right, you will raise their hackles and cut yourself off from their input.

Conversely, players, tell us what you are thinking. Give us a stream of consciousness.