Feature 8 – Kevin

With the help of some of the other forum posts on this feature and also taking a look at how the skybox was implemented I didn’t have much trouble with this feature.     http://www.youtube.com/watch?v=xun8TsFt9FY

Feature 7 – Kevin

i didn’t have much problems implementing fog.  I followed along with the lecture and got it working.     http://www.youtube.com/watch?v=oabUuWurtD4

Feature 5 – Kevin

feature 5 was a little trickier to implement.  I read in the terrain file and read in the height values into a 2D float array.  I then applied those heights to the camera’s position as you moved around and that allowed the camera to automatically be set to the height of the terrain.     […]

Feature 4 – Kevin

feature 4 wasn’t too hard to implement.  After following the video lecture i cut up a space cube that i found online and used that in my skybox.     http://www.youtube.com/watch?v=ws6EReLYyyg

Feature 3 – Kevin

Applying specular lighting to different objects wasn’t too hard beyond the demonstration.  I did not encounter any problems beyond what Chris showed us. http://www.youtube.com/watch?v=ED56CjCJ2Qo

Feature 2 – Kevin

For this feature, I basically converted all of the diamond algorithm Chris Johnson showed us to C++and slightly modified it to make the terrain flat instead of  vertical.  The hardest part of this beyond just going through and understanding Chris’s code was that I had some +1 errors in the writing to the file portion […]

Feature 1 – Kevin

I modified my ObjUtilities file to be able to read in any vertices and faces and calculate how many are in the file on its own.  This was fairly straightforward and I didn’t have any problems with it outside of minor syntax errors. I attached screenshots of my code from the file for everyone to […]