Feature 8 – Kevin
With the help of some of the other forum posts on this feature and also taking a look at how the skybox was implemented I didn’t have much trouble with this feature. http://www.youtube.com/watch?v=xun8TsFt9FY
Feature 7 – Kevin
i didn’t have much problems implementing fog. I followed along with the lecture and got it working. http://www.youtube.com/watch?v=oabUuWurtD4
Feature 5 – Kevin
feature 5 was a little trickier to implement. I read in the terrain file and read in the height values into a 2D float array. I then applied those heights to the camera’s position as you moved around and that allowed the camera to automatically be set to the height of the terrain. […]
Feature 4 – Kevin
feature 4 wasn’t too hard to implement. After following the video lecture i cut up a space cube that i found online and used that in my skybox. http://www.youtube.com/watch?v=ws6EReLYyyg
Feature 3 – Kevin
Applying specular lighting to different objects wasn’t too hard beyond the demonstration. I did not encounter any problems beyond what Chris showed us. http://www.youtube.com/watch?v=ED56CjCJ2Qo
Feature 2 – Kevin
For this feature, I basically converted all of the diamond algorithm Chris Johnson showed us to C++and slightly modified it to make the terrain flat instead of vertical. The hardest part of this beyond just going through and understanding Chris’s code was that I had some +1 errors in the writing to the file portion […]
Feature 1 – Kevin
I modified my ObjUtilities file to be able to read in any vertices and faces and calculate how many are in the file on its own. This was fairly straightforward and I didn’t have any problems with it outside of minor syntax errors. I attached screenshots of my code from the file for everyone to […]