teaching machines

Homework 4 – Wireframe

Your objective in this homework is to acquaint yourself with conditional statements and loops, which enable you to write code that diverges and repeats. You will do this in the context of writing an application that produces a GIF of animated wireframe objects. This assignment is more involved and less easy to test in small […]

Half-homework 3 – Trutilities

Your objective in this homework is to reason about data using logical and relational operators. Expressions built out of these operators yield true/false or yes/no answers, which can ultimately be used to steer our code one way or another. You will use operators to solve several disconnected problems that have no overarching story. Sorry again. […]

Half-homework 2 – Methods

Your objective in this homework is to make code self-contained and reusable using methods. You will do this in the context of solving several disconnected problems that have no overarching story. Sorry. Breaking code up into methods has several benefits: it enables large problems to be decomposed into smaller, mind-sized bytes; methods with a distinct […]

CS 1 – Introduction to Programming

Course Information Syllabus Enrollment: CS 145: ~90 CS 148: ~30 Lectures Labs for CS 145 Labs for CS 148 Homework Exams

Half-homework 1 – Maintenance

Your objective in this homework is to acquaint yourself with the world of mathematical calculation using a programming language. Math in code is a little different than the calculator math you are used to in the following ways: Programmers make considerable use of variables, whose names tend to be longer and more meaningful. Numbers are […]

Homework 0 – Goodbye, Pluto

Your task in this homework—which is worth no Blugolds—is to set up your repository and IntelliJ IDEA project and to acclimate yourself to the SpecChecker grading tools. GitLab You are probably used to two kinds of systems for editing and managing files. Some tools are installed on your local machine and edit files stored on […]

SENG 440: Lecture 24 – Finish

Dear students, Today we wrap up our course. Let’s recount what happened this semester. In week 1 we examined Kotlin, a language that many of us hadn’t used before—myself included. It seemed like the right thing to do, and that decision was recently validated by Android chief advocate Chet Haase at Google I/O: We’re announcing […]

SENG 440: Lecture 23 – CameraX

Dear students, Today we will create an app called Two-Face that allows the user to take a split image on the front-facing camera. The left half and right half are taken at separate times. We will use the new CameraX API that was just announced at Google I/O. Before I forget, here’s your final TODO: […]

SENG 440: Lecture 22 – Speech Recognition

Dear students, Today we will create an app called Recog that presents anagrams for the user to unscramble. But instead of typing, the user will speak the answer. We’ll use Android’s speech recognition facilities to make this happen. Next lecture we will explore the new CameraX API that was just announced at Google I/O 2019. […]

SENG 440: Lecture 21 – Panning and Zooming

Dear students, Today we will examine two common gestures that occur on mobile platforms: pinch-and-zoom and panning. We won’t create a full app, just a custom view that displays an image and supports these two gestures. First we’ll implement it by just adjusting the bounding rectangle containing the image. Once that works, we’ll switch transform […]

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