teaching machines

CS 491: Workday 1

Dear students: Today is our first workday. You and your team will spend the time hashing out ideas, discussing one anothers’ strengths and interests, and coming up with a plan. In particular, these are some things to do during class today: Inform your instructor of your studio’s name and employees. He will make a private […]

CS 491: Project Milestones

This semester you and your team will be dropped into a box. Calories will be dropped in one side of the box, and a game will pop out the other. To help structure your progress, your box is actually expected to pop out four versions of your game in various stages of completion. These milestones […]

CS 491: Lecture 1 – Push Button

Welcome to CS 491! The Registrar doesn’t really give this elective class a name, but between you and me, I’m calling it Game Development and Physical Computing. The Game Development part means we’re going to be making games. The Physical Computing part means we’re going to be assembling hardware. That hardware will sense the world […]

CS 491 – Game Development and Physical Computing

Course Information Syllabus Enrollment: 20 Posts Project