Ball Maze Game
A simple maze game, with a lot of work to do yet! <iframe src=”https://itch.io/embed/56845″ width=”552″ height=”167″ frameborder=”0″></iframe> https://jake906.itch.io/ball-maze-game
Color Maze
<iframe src=”https://itch.io/embed/56829″ width=”552″ height=”167″ frameborder=”0″></iframe> https://calvonicus.itch.io/color-maze
Graze
https://fridleta1902.itch.io/graze Maze Game! Use WASD to move, E to use a portal I plan on adding more levels with new mechanics later on, as well as a level select and a better music loop.
Honors 104.502 Homework 2 – Platformer
See the PDF.
Pattern Maze
Use the arrow keys or a, w, s, d to move the ball. You have two minutes to complete each maze once you start it. You will notice each pattern has a gray tile. When you come to the next intersection choose the color that corresponds to what the gray tile should have been. The back ground […]
Honors 104.502 Lecture 11 – Animation
Agenda what ?s keyframe animation goomba pacing moon orbiting Earth bouncing with 5 frame squash and stretch flower growing sprite sheet animation TODO Participate in Pixar in a Box on Khan Academy. Walk through at least the Animation section, but it’s all pretty interesting. On a 1/4 sheet, describe a theme that you might like […]
Skip v0.98 – Joe Krause
Skip is a puzzle game where you have a limited number of moves to collect all of the objects in a grid. Every move moves you by 2 spaces, so you might find yourself circling around an object you’re trying to collect! NEW UPDATE v0.98 Changelog: – Cleaned up movement script – removed move-wasting glitch […]
Honors 104.502 Lecture 10 – Shuffle Cup Cont’d
Agenda what ?s swapping cups modeling parabolic motion shuffling cups TODO Friday lab will be a clinic and upload test. Bring your Puzzler issues! Note Last time we started Shuffle Cup and used coroutines to stage a mostly manual animation of lifting cups. We introduced the Lerp function to linearly transition between two stations. Today we […]
Honors 104.502 Lecture 9 – Shuffle Cup
Agenda what ?s mouse click raycasting linear interpolation (lerp) shuffling cups Note Today we start building a new game inspired by your paper tile demos last week. It goes by many names (Thimblerig is the best), but it’s a classic shell game. A pea (or ball) is hidden under one of three nutshells (or cups). The […]
Honors 104.502 Lab 4 – Lights Out
In this lab we’ll explore mechanisms for handling mouse clicks, staging multiple levels, and working with 2D grids of game objects. But first, if you didn’t get your work from last lab checked off, do so in the first 15 minutes of this lab. Checkpoint 1 Person A types. Bulb Image Lights Out is played on […]