Project 4: Mapquest

In this project, you will create a first-person walker. The user will use the keyboard and mouse to navigate around a terrain and collect objects. The terrain, the collectibles, and the other objects in the environment fit a coherent theme of your choosing. For example, an alien might traverse the moon and collect flags, ignoring […]

Project 3: Gyromesh

In this project, you will create a viewer for arbitrary triangular meshes written in the OBJ format. The user can rotate the mesh in any direction using the mouse. If the movement is forceful, the mesh will continue to spin on its own. Requirements To receive credit for this project, you must meet the following […]

Project 2: Boxels

In this project, you will create an application that renders “boxelated” sculptures. You will coarsely approximate real-life objects using box primitives. The box locations and sizes will be stored in a text file, read in, and rendered in a rotisserie display. This project is inspired by the work of NVIDIA researcher Morgan McGuire. Requirements To […]

Project 1: Rastercaster

In this first project, you will create a sandbox for experimenting with fragment shaders and the OpenGL Shading Language (GLSL). You will render a single, screen-filling quadrilateral and paint designs on it using only algorithms that can be expressed in the fragment shader. This project is inspired by Shadertoy. Requirements To receive credit for this […]

Project Setup Instructions

The first step in building an interactive graphics program is an ugly one: you have to choose a graphical user interface (GUI) framework. This step is ugly because there are many frameworks, they are all different, they tend to obsolesce, and they often draw you into a mire of platform-specific issues. But you have to […]

CS 488 – Computer Graphics Applications

Course Information Syllabus Enrollment: 16 Lectures Labs Programming Assignments

CS 347: Lecture 25 – CS 347 Wrapped

Dear students: Our mission’s nearly over. You asked me to give you homework and projects so that you could learn full-stack web development. I’ve done that, and all that’s left is project 2 and the final exam. We won’t see each other again as a CS 347 family, so this is where we say goodbye. […]

CS 347: Lecture 24 – OAuth2

Dear students: Today we discuss OAuth2, a popular system for managing access to data controlled by a web service but accessed by a separate client application. I will be frank with you. Security is not my favorite subject, and I do not feel qualified to be speaking on it. However, OAuth2 is too much of […]

CS 347: Lab 22 – MP3 Player, Part II

Welcome to lab. This lab is a continuation of the previous lab. Team, complete the assigned task below. Host, be careful not to dominate. All members should contribute ideas. Task Your task is to write a music library explorer called MyTunes—which could sometime be fleshed out to be a full-fledged web-based MP3 player. You will […]

CS 347: Lecture 22 – Router, Part II

Dear students: React lifts the burden of manipulating the DOM, which is nice, but some desirable features are also thrown out—like a site organized into multiple pages. With what we’ve seen of React so far, multiple pages are not really an option, as all views must be corraled under the almighty App component. In this […]

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