teaching machines

HNRS 304.503 Lecture 17 – Escaping from the island, keeping things visible, sound effects

Agenda asdf Player with jump control We want to be able to turn our player’s jump ability on and off. That can be done through the First Person Controller’s Character Motor script component. Let’s simplify the process a bit with our own PlayerController component that wraps around the relevant operations: Meet boat We want a […]

U and I :: Matthew Mitchell

For my U and I project I made an RGB color picker. I actually needed one of these for some web UI work I was doing, so it’s pretty cool that I was able to make one to my specifications. A few features of the app: There are 3 color sliders: R, G, and B. […]

Bobble Blender

I modeled my Bobble bottle! I used subsurfs extensively as well as loop cuts to get exactly the shape I needed. If I were to revisit this in the future, I’d add some transparent material to it, and model the filter inside of it so that it could be seen.  

Dave Moss: Persist

For this app I decided to make an app for keeping track of bank accounts.  The app allows you to add/delete accounts that you have and add transactions to those accounts or delete them.  The app updates the balance of each account based on the type of transactions they add to each account, and the […]

CS 491 Lecture 18 – Cordova

Before class A Before next class: Watch http://youtu.be/UgMQcJZC_Wc. Read http://docs.phonegap.com/en/2.2.0/cordova_camera_camera.md.html#Camera. B Before next class: Watch http://youtu.be/yQ8zge-CIFU. Read http://docs.phonegap.com/en/2.1.0/guide_plugin-development_index.md.html. In class Create a Cordova plugin that plays the RTTTL file. Your jQuery/jQuery Mobile-powered code can be dropped in assets/www in a Cordova project. A blank project named cordova_blank.zip is available on the class folder on the W: drive. You can […]

Lab 4: Jason and Joel

Here is our lab 3 project, a mario-styled platformer. Have fun! http://www.twodee.org/teaching/honors304-503/2012C/homework/jj/    

HNRS 304.503 Lecture 16 – A boat, fixed coin spin-up, water, and a message box

Agenda Your models Character Controller Fixing animation from last time Span animation window across all actions Parent a model with an empty, position the empty Modeling a boat in 5 minutes Adding water Using GUI.Box for messages Themes Modeling a boat Make a long, thin rectangular prism. Select the top and bottom faces. Subdivide with […]

Blender – Volume Controller

My first attempt at modeling a logitech volume knob. It’s bad, I know. Will revise it in the future.

Blender – Q-Tip

                  A modest attempt at a simple cotton swab…

Head in the Clouds – Anna & John

(Lab 4 submission) Our game consists of a little cartoon head who must save his fellow comrades up in the sky. Coins can be collected for additional points. Game Link Use the space bar key to jump and arrow keys for movement. If you are having difficulties jumping, make sure your character has stopped moving […]

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