Project 4: Mapquest
In this project, you will create a first-person walker. The user will use the keyboard and mouse to navigate around a terrain and collect objects. The terrain, the collectibles, and the other objects in the environment fit a coherent theme of your choosing. For example, an alien might traverse the moon and collect flags, ignoring […]
Project 3: Gyromesh
In this project, you will create a viewer for arbitrary triangular meshes written in the OBJ format. The user can rotate the mesh in any direction using the mouse. If the movement is forceful, the mesh will continue to spin on its own. Requirements To receive credit for this project, you must meet the following […]
Project 2: Boxels
In this project, you will create an application that renders “boxelated” sculptures. You will coarsely approximate real-life objects using box primitives. The box locations and sizes will be stored in a text file, read in, and rendered in a rotisserie display. This project is inspired by the work of NVIDIA researcher Morgan McGuire. Requirements To […]
Project 1: Rastercaster
In this first project, you will create a sandbox for experimenting with fragment shaders and the OpenGL Shading Language (GLSL). You will render a single, screen-filling quadrilateral and paint designs on it using only algorithms that can be expressed in the fragment shader. This project is inspired by Shadertoy. Requirements To receive credit for this […]
Project Setup Instructions
The first step in building an interactive graphics program is an ugly one: you have to choose a graphical user interface (GUI) framework. This step is ugly because there are many frameworks, they are all different, they tend to obsolesce, and they often draw you into a mire of platform-specific issues. But you have to […]
CS 488 – Computer Graphics Applications
Course Information Syllabus Enrollment: 16 Lectures Labs Programming Assignments