Sith Animation
Source: http://www.manningkrull.com/pixel-art/walking.php Exported as gif in Gimp.
Walking Animation
Tyler Rusch
Walk Cycle
Source: Tutorial: Walking animation for low-res sprites
2 frame walk cycle
By no means am I anything close to decent with art or animations. Reference: http://www.manningkrull.com/pixel-art/walking.php
CS 145 Lecture 28 – Array Exercises, Cont’d
Agenda what ?s blackboxes Note Arrays are a really simple idea, but I’d wager that most of my bugs come from code that involves arrays. There are a lot more moving parts. Today, then, we complete a few more array exercises. But let’s get a feel for the problems through some Blackboxes before we reimplement their […]
RobH Walking
He is small but super cool. He won’t be blurry in game.
CS 491 Lecture 18 – 2D Effectors
Agenda what ?s adding textures to platforms platform effectors conveyors via surface effectors bombs via point effectors TODO Find and read a reference on building walkcycles for 2D sprites. For next Wednesday’s 1/4 sheet, post an animated GIF to the blog under categories fall 2015, gamedev2, and post mortems. In the post, identify your reference(s). Code e0d7529
CS 145 Lab 5 – Arrays
First, if you have checkpoints left over from last lab, get them inspected during the first 15 minutes of this lab. No credit will be awarded past these 15 minutes. Don’t forget to work in pairs! Where possible, please work with someone that you did not work with last week. The exchange of new ideas and […]
CS 145 Lecture 27 – Array Exercises
Agenda what ?s array bingo making digital music TODO Read chapter 7 through section 7.2. Write down 2-3 questions, observations, and sightings of arrays in real life on a 1/4 sheet turned in at the beginning of next lecture. Note In case you haven’t noticed yet, we don’t just jump from new topic to new topic […]