teaching machines

CS 245 Lecture 1 – Hi and JUnit

Agenda introductions black boxes red-green-refactor JUnit course information Who Are You? Name? What place do you call home? What was the last book you read that you were not assigned to read? What career would you pursue if computers didn’t exist? (Outlawed answer: be an inventor and invent them.) Remember What can you say about […]

CS 245 – Advanced Programming and Data Structures

Information Syllabus Enrollment: 22 Lectures Labs Homework Exams

CS 491 – Mobile Software Development

Information Syllabus Enrollment: 20 Lecture Homework Post mortems

Feature 8 – Kevin

With the help of some of the other forum posts on this feature and also taking a look at how the skybox was implemented I didn’t have much trouble with this feature.     http://www.youtube.com/watch?v=xun8TsFt9FY

Feature 7 – Kevin

i didn’t have much problems implementing fog.  I followed along with the lecture and got it working.     http://www.youtube.com/watch?v=oabUuWurtD4

Feature 5 – Kevin

feature 5 was a little trickier to implement.  I read in the terrain file and read in the height values into a 2D float array.  I then applied those heights to the camera’s position as you moved around and that allowed the camera to automatically be set to the height of the terrain.     […]

Feature 4 – Kevin

feature 4 wasn’t too hard to implement.  After following the video lecture i cut up a space cube that i found online and used that in my skybox.     http://www.youtube.com/watch?v=ws6EReLYyyg

feature

Reads in diamond-square generated terrain obj file, displays in window.  Basic lighting makes it easier to see terrain.  Meant to look like a mountaintop view over a canyon.

Feature 4 – Matthew

This was the bane of my existence the past few weeks. I bashed my skull against my machine for two weeks trying to figure out why Skyboxes wouldn’t work. Turns out, had to turn GL_CULL_FACES off. After that, code was straight from the video. One obstacle here was that my MacBook Pro is dying, and […]

Feature 3 – Matthew

Spectacular lighting! It wasn’t hard at all, the code was just straight out of the video. I don’t think I had to make one change. I did tweak the shininess, because Steve started looking inky black. So now he’s more of a pewter color.     [youtube http://www.youtube.com/watch?v=7_cx40nhNRM?rel=0&w=560&h=315]

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