teaching machines

Walk Cycle

Source: Tutorial: Walking animation for low-res sprites

2 frame walk cycle

By no means am I anything close to decent with art or animations. Reference: http://www.manningkrull.com/pixel-art/walking.php

RobH Walking

He is small but super cool. He won’t be blurry in game.

CS 491 Lecture 18 – 2D Effectors

Agenda what ?s adding textures to platforms platform effectors conveyors via surface effectors bombs via point effectors TODO Find and read a reference on building walkcycles for 2D sprites. For next Wednesday’s 1/4 sheet, post an animated GIF to the blog under categories fall 2015, gamedev2, and post mortems. In the post, identify your reference(s). Code e0d7529

Cheerios (Peggle)

Each blue bumper is worth 50 points, the others are 10. 30 points for each life you have left at the end of each level. Enjoy!

CS 491 Homework 3 – Platform – due before December

See the PDF.

CS 491 Lecture 17 – Arcade Review

Agenda what ?s arcade review TODO Start your platformer. Due before December. Review Today we’re going to playtest your arcade games! Jeremy Gibson advocates these points when doing informal playtesting: Don’t tell the player too much. You want to discover what’s obvious and what’s obscure. Don’t argue or make excuses. If your testers think something is […]

Michael Schaefer’s remake of Asteroids

CS 491 Lab 8 – Game Jam

Today we’re going to have a little game jam. A game jam is an event where people rapidly develop a game in a short amount of time. These game jams often have a theme, since creativity loves nothing better than constraint. Ours too will have a theme. So here’s your task: Make a game in […]

Bruce and Ben’s Biggest Battle

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