Walk Cycle
Source: Tutorial: Walking animation for low-res sprites
2 frame walk cycle
By no means am I anything close to decent with art or animations. Reference: http://www.manningkrull.com/pixel-art/walking.php
RobH Walking
He is small but super cool. He won’t be blurry in game.
CS 491 Lecture 18 – 2D Effectors
Agenda what ?s adding textures to platforms platform effectors conveyors via surface effectors bombs via point effectors TODO Find and read a reference on building walkcycles for 2D sprites. For next Wednesday’s 1/4 sheet, post an animated GIF to the blog under categories fall 2015, gamedev2, and post mortems. In the post, identify your reference(s). Code e0d7529
Cheerios (Peggle)
Each blue bumper is worth 50 points, the others are 10. 30 points for each life you have left at the end of each level. Enjoy!
CS 491 Homework 3 – Platform – due before December
See the PDF.
CS 491 Lecture 17 – Arcade Review
Agenda what ?s arcade review TODO Start your platformer. Due before December. Review Today we’re going to playtest your arcade games! Jeremy Gibson advocates these points when doing informal playtesting: Don’t tell the player too much. You want to discover what’s obvious and what’s obscure. Don’t argue or make excuses. If your testers think something is […]
CS 491 Lab 8 – Game Jam
Today we’re going to have a little game jam. A game jam is an event where people rapidly develop a game in a short amount of time. These game jams often have a theme, since creativity loves nothing better than constraint. Ours too will have a theme. So here’s your task: Make a game in […]