teaching machines

CS 491 Lecture 15 – Animations

Agenda what ?s coherent this animations via… sprite frames Unity animation editor TODO Watch Player and Enemy Animations, Player Animator, and maybe Animate Anything from the Unity tutorials. I usually play these at double speed. Write down 2-3 questions/observations on a 1/4 sheet for Friday. Coherent This You’re developing a game with a message. But it’s still a game, […]

CS 491 Lab 5 – Game Jam

Today we’re going to have a little game jam. A game jam is an event where people rapidly develop a game in a short amount of time. These game jams often have a theme, since creativity loves nothing better than constraint. Ours too will have a theme. So here’s your task: Make a game in […]

Arcade: Galaxy Fighter

CS 491 Lecture 14 – Camera Tricks, Physics Layers, and Level Switching

Agenda what ?s wrapping around the screen preventing self-collision fire throttling switching levels TODO Go see Blake Harris, author of Console Wars, on Saturday. Write a 1/4 sheet response for an extra credit participation point. Code … Haiku

CS 491 Lecture 13 – Text-based Level Editor

Agenda what ?s program this generating levels in TankTank TODO For Friday’s 1/4 sheet, post a level in the comments of this post. Design it in a typewriter front, using # for walls, . for passages, and 1 and 2 for tank placement. It won’t line up neatly, but I’ll copy and paste it into […]

CS 491 Lecture 12 – Tanks and Teleporting

Agenda what ?s projectiles multiplayer teleporting Code b12e886 Haiku

CS 491 Lecture 11 – Tanktack

Agenda what ?s game loop discussion TankTack: a Combat clone TODO Do one or more of the following: Watch Unity’s latest live training: Basic 2D Dungeon Generation. Read up on maze classification. Read up on maze generation algorithms. For Friday, write down on a 1/4 sheet 2-3 statements that teach others who picked a different […]

Tile Shuffle

    Click the tile adjacent to the blank tile to move it to that square. Complete the picture!

Prospectus – Thomas, Tim, Mike R

We would like our players to have the experience of a comedic top-down adventure game. Our game will cause our players to feel as if they are freeing our protagonist from their boring office life, and helping them towards a more exciting existence. We want our players to be emotionally connected to our protagonist, and […]

Prospectus – MikeMikeDustin

We would like our audience to have a great sense of exploration as the venture through the myriad of dungeons. We would also like to have the audience have to pick how they build their character with level up stat increases and items. But above all…… LUST FOR LOOT!!!! We think procedurally generated dungeons should […]

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