Maximal Momentum!
Submitted by Tyler Rusch for CS 491, September 30th 2015.
CS 491 Lecture 9 – Player Types and Lerping
Agenda what ?s design this discussion of Bartle’s Players Who Suit MUDs mouse to loading levels TODO Watch several of Unity’s tutorials on adding UIs: https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas?playlist=17111. On a 1/4 sheet, share any questions or observations you have, and answer these questions: How do you make a button image scale? What happens to a child UI […]
CS 491 Lab 3 – Prospectus
In this lab, you will work with your team and accomplish two things: draft a prospectus of your game and create a shared repository. Complete these two steps by October 6 to earn the first of 6 Blugolds available for your final project. Prospectus Games worth playing are games that have been designed. Before jumping into […]
Puzzler: Simon
[emunity src=”//itch.io/embed/37485″ width=”552″ height=”167″]CS 491 Lecture 8 – Black Hole
Agenda what ?s discussion of Schell’s Games for Change talk black hole dropping expressions tags TODO Read Richard Bartle’s Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Write down 2-3 questions or observations on a 1/4 sheet. In lab on Monday, be prepared to do some thinking about your group project. Code c858b2e Haiku
CS 491 Lecture 7 – Projectiles
Agenda what ?s projectiles fire rate TODO Speaking of projectiles, watch Jesse Schell’s keynote from Games For Change 2011, writing down 2-3 questions or observations on a 1/4 sheet for Friday. Code … Haiku
CS 491 Homework 2 – Arcade – due before November
See the PDF.