teaching machines

Puzzler: Balance

CS 491 Lab 2 – Breakout

First, if you have checkpoints left over from last lab, get them inspected during the first 15 minutes of this lab. No credit will be awarded past these 15 minutes. Breakout Breakout is a metaphor for email: every time you send a message, another comes back to you. After a while, lots of conversations are […]

CS 491 Lecture 6 – Smoothing and Projectiles

Agenda what ?s smoothing user input projectiles dynamic parenting throttling fires expiring TODO Find a couple of resources on creating pixel art. Make something(s)! Print it off along with a list of the resources you consulted for next Wednesday’s 1/4 sheet. Code SmoothingDemo.java Haiku

CS 491 Lecture 5 – Rator Vaders

Agenda what ?s multisprites AD movement projectiles Design This You must entertain a niece or nephew for the next half-hour. You have an egg carton, a pocketful of change, some paperclips, and a d12. Design a game to play. Code 7e04c5d Haiku

CS 491 Lab 1 – War

War The card game War is one of the saddest games ever invented. If you aren’t familiar with the game, ask your teammates. It is a 0-player game. It allows no strategy; it only needs two humans to move cards around. The winner is chosen at random, but death is dealt slowly to the loser. Let’s […]

CS 491 Lecture 4 – Finishing Mathch, Really

Agenda what ?s win logic switching between sprites adding sounds (sfxr) TODO Monday is our first lab. This weekend I’ll send out an email with teams. For Wednesday, read up on Transform, vector arithmetic, and Rigidbody. Check out both the manual and the scripting reference on Transform and Rigidbody. On a 1/4 sheet, answer these questions, making sure […]

Audiophile Wei

CS 491 Lecture 3 – Finishing Mathch

Agenda what ?s avatars mouse events singleton coroutines swapping sprites TODO Read through the Scripting Overview, up through the Coroutines section. For Friday, write down on a 1/4 sheet 2-3 questions, ideas, connections, or observations drawn from your reading. Code d223074 Haiku

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CS 491 Lecture 2 – Mathch

Agenda game Mathch static vs. dynamic layout prefabs asset packages adding a singleton GameController laying out the cards shuffling flipping cards game logic TODO Watch two or three randomly chosen Extra Credits videos. These folks regularly share thoughtful criticism of the game industry. Write on a 1/4 sheet the titles of the videos and 2-3 questions […]

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