teaching machines

CS 491 Lecture 9 – HUD and Camera Tricks

TODO Watch Cameras and Using Cameras from the Unity tutorials. On a 1/4 sheet, write down 2-3 questions or observations about cameras, UIs, or other relevant topics. Lab Terrain and FPS Quickly create a scene with a terrain and an FPSController. Don’t spend any time on this. Polish is for later. Collectibles We want to […]

Honors 104.502 Lecture 9 – Shuffle Cup

Agenda what ?s mouse click raycasting linear interpolation (lerp) shuffling cups Note Today we start building a new game inspired by your paper tile demos last week. It goes by many names (Thimblerig is the best), but it’s a classic shell game. A pea (or ball) is hidden under one of three nutshells (or cups). The […]

CS 330 Lecture 13 – Functions

Agenda what ?s adding functions to Logo scope choices closures in other languages TODO For an extra credit quarter sheet, write a Logo program. Clone the repository of our code in Eclipse, run Interpreter, and feed it a file containing a Logo program. Share your program on Piazza. Note Today we will round out our […]

Honors 104.502 Lab 4 – Lights Out

In this lab we’ll explore mechanisms for handling mouse clicks, staging multiple levels, and working with 2D grids of game objects. But first, if you didn’t get your work from last lab checked off, do so in the first 15 minutes of this lab. Checkpoint 1 Person A types. Bulb Image Lights Out is played on […]

CS 330 Lecture 12 – ASTs and Variables

Agenda what ?s AST generation expressions statements move and turn variables TODO Start the CSX homework. Due before March 11. Pull from both twodee and origin to get updates. Note Today we’ll got Logo programs up and running. We’ll generate a full AST representation of program and execute it instead of eagerly evaluating a construct as […]

Not the best looking banana

ugly banana

Omg wow banana!

Banana

plantain

It’s almost a banana.

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