This first model came from just messing around with the revolve function. That produced the very top part, and then I added the ledges just underneath. I figured it looked like a roof to a pagoda of sorts, so I added the legs and that was that! Code: moveto 0, 0, 0 scale 0.3, […]
So I didn’t come out with anything as impressive as a double helix or a church, but here’s a sort of interesting pattern. It was essentially a product of just messing around in made up. The only real problems I had with this was when I had a slight memory issue that was quickly fixed […]
See the PDF.
At first, I thought about making a butterfly, then after searching on google for a minute, I quickly gave up. Then the colorful Windows 7 logo of the monitor background inspired me, I said to myself, I’m going to make a windows logo! Since the logo is essentially curved rectangles, I started making my own […]
I looked at what had existed so far, and upon seeing Corey’s thought on making a double helix, I wanted to make one. First I needed to make a spiral, for i to 5 for t in 0,30..360 x = 10 * cos t y = 10 * sin t z = 0.1 * (360 […]
First I tried simply drawing a model by manually moving, attempting to recreate the Mirror’s Edge logo didn’t go well at all. Turns out I’m really bad at that. So I decided to check out the rotate function next making a cake-like object Next was creating a noodle-like object with loops I […]
Followed this youtube tutorial and created a chain link model.
Agenda what ?s homework 4 framebuffer objects geometry shaders impostors Think About This You are writing a molecular simulation where you need to render 1000s of atoms. What naive solution might you take to render them? How might you accelerate this process? Haiku