teaching machines

UNITY02

Controls Mouse – To Move Move around and try to collect smaller spheres. The more spheres you get the bigger you are. Running into a bigger sphere than you is game over. As always best played in full screen. Sounds Plays a sound on sphere collect and game over. Lighting All spheres are a light […]

CS 330 Lecture 26 – List Comprehensions and Map

Agenda what ?s list comprehensions translating between list comprehensions and loops (js2coffee) a special case of list comprehensions: map TODO Start the Funfun homework. Note Last time we spent most of the lecture discussing our Program This problem. So, it’s today that we jump into discussing list comprehensions. We start by looking at the template of imperative […]

CS 330 Homework – Funfun – due before April 25

See the PDF.

Orbs Of Death

 

Beans!

Honors 104.502 Lecture 17 – Bombs

Agenda what ?s obstacles in games a wall of blocks bomb mechanic point effector multiple colliders droppable prefab Code 52d8168

Honors 104.502 Lecture 16 – Parallax

Agenda what ?s what makes us see depth? moving backgrounds sprites vs. textures texture coordinates mapping player position to texture coordinate background and midground Code caef902

CS 491 Lecture 18 – Animations from Blender

TODO A game developer working at a big company may not do much animating, but animation is still a significant part of making games. A developer who knows how to make models move will feel powerful, will make their friends swoon, and will better understand game technology. So, we include it in this class. Before we starting […]

Zombie Facility

    The zombies have broken through! Run and avoid being bitten from the zombies! Credits to: Sound – http://soundbible.com/tags-zombie.html  

Get to the Game Platformer

Here is my game! Controls are presented in game.  

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