CS 330 Midterm
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CS 330 Lecture 20 – Weak Typing in C
Agenda what ?s weak typing examples array allocation big endian is negative check for floats unions “polymorphism” in C TODO The midterm exam will be during class next Wednesday. General topics we’ve covered include the shell, regular expressions, grammars, abstract syntax trees, the mechanics of assembly, and type systems through the lens of C. Exam […]
CS 491 Lecture 13 – Navigation
TODO Work on your third person camera game. Break your spring! Lab Today we’ll finish up our tank coloring game at long last. We’ll add a win condition (all the tanks are the same color) and let Unity’s navigation AI system control all the tanks but the one the player has claimed. Grab Base We’re all […]
CS 330 Homework – Bleakr – due before April 6
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Honors 104.502 Lecture 13 – Platformer
Agenda what ?s platformer spritesheets movement animation states TODO Watch Creating a Basic Platformer Game. On a 1/4 sheet, write down 2-3 questions or observations. Note … Code …
Honors 104.502 Lab 5 – Robot Platformer
Today we make a little platformer. We’ll investigating using spritesheets, animations, and physics as we make a robot move around to collect its missing washers. Checkpoint 1 Person A types. Create a new project. Robot Let’s start by getting our robot in the game, much as we did in the last lecture. First, add an empty […]
CS 330 Lecture 19 – Weak Typing in C
Agenda what ?s program this weak typing examples array allocation big endian is negative check for floats unions “polymorphism” in C TODO The midterm exam will be during class next Wednesday. General topics we’ve covered include the shell, regular expressions, grammars, abstract syntax trees, the mechanics of assembly, and type systems through the lens of […]
CS 330 Lecture 18 – Types
Agenda what ?s midterm date? the qualities of type systems explicit vs. implicit static vs. dynamic strong vs. weak casting atoi itoa weak typing examples TODO Browse the C FAQ. On a 1/4 sheet, briefly describe three questions that surprise, disturb, enlighten, or otherwise interest you. Note Let’s start with a Fill in the Blank… Types are […]
CS 491 Lecture 12 – Properties and Projectiles
TODO Watch Nav Meshes. We’ll implement these next class and you will need them in the next homework assignment. On a 1/4 sheet, write down your plan for the environment of your third-person controller. What agents will automatically target objects in your scene? What will they target? What obstacles will they need to avoid? Lab […]