teaching machines

Rejection from the ESA

This is the first post in a series of the various failures and rejections I encounter throughout my career. This one, by the Entertainment Software Association, was very well stated. If I ever have money to give away, I’m going to push all applicants through to a semi-finals round so that I can send such […]

Buster minutes from 2012/09/06

James got his device up an running. It clicked along speedily. Eric is only taking 7 credits this semester. Peter taught us how to shutdown. Quitting X still leaves us at a command prompt. Eric and electricity are like this. First goal: create an OpenGL/GLSL sandbox like http://glsl.heroku.com. Second goal: install PBS. Peter says Condor instead. […]

Bridge Builder

TODO : Becky Sippert

I also read the syllabus, but did not post before the 6th. I have five ideas for apps, but not sure they’re very diverse from each other. 1. Tetris, because I think it would be fun to write and would involve graphic animation stuff 2. Some sort of running app that makes use of your […]

Worldbuilder

HNRS 304.503 Lecture 2 – Introductions

Agenda lab next week posting on the blog share introductions discuss chapters 1 and 2 Outside Notes http://www.newyorker.com/reporting/2010/12/20/101220fa_fact_paumgarten http://www.youtube.com/watch?v=b9GpQ21uEmQ TODO Read for Wednesday chapters 3 and 4. Haiku

Computer Programmer

Scientific Inquirer

I am not an artist!

TODO :: Travis Boettcher

I read the syllabus!  But not before the sixth :(  Oh well! I signed up for this class with an idea in mind: by the end of it I wanted to be able to complete a project I had been contemplating for a while.  I use a program called GnuCash to keep track of all […]

HNRS 304.503 Lab 1 – Xtranormal

It’s dangerous to jump into the technical aspects of a game before thinking critically about its plot and its characters. Today, we’ll remove ourselves as much as possible from the technical and write an animated dialog using Xtranormal. This won’t be interactive, but you will draw on the same elements you’ll need to write a […]

1 5 6 7 8 9