teaching machines

CS 491 Lecture 17 – jQuery Mobile

Before class A Before next class: Watch http://youtu.be/pzbrixFXqzQ. Read http://jquerymobile.com/test/docs/pages/index.html. B Before next class: Watch http://youtu.be/RtbDC3i_iVc. Read http://jquerymobile.com/test/docs/buttons/index.html. Read http://jquerymobile.com/test/docs/forms/index.html. Read http://jquerymobile.com/test/docs/lists/index.html. In class Our task this week is to write a web app ringtone melody generator. Today we will focus on the interface. Thursday we will look into playing back the ringtones. Read the RTTTL specification. Write […]

HNRS 304.503 Lab 5 – Terrestrial

It’s time to make a world you can walk through! Find two people, at least one of whom you haven’t worked with before and shake hands. One of the three you must have a computer that runs Unity. To get started, let’s explore some of the terrain tools that Unity offers us. Hello, Tools Make […]

CS 491 Final Project – Sphero

See the PDF.

HNRS 304.503 Lecture 15 – Modeling a coin

Agenda Curiosity? (another project by Peter Molyneux) Valve handbook discussion UV mapping a golden coin sculpting a golden coin animating a golden coin TODO Find an object. Model it in Blender. Post a screenshot. Haiku

CS 491 Lecture 16 – Sphero Controller II

Agenda Sphero directions calibrating with the LED and CalibrationView Black Box: reverse engineering the controller from the Sphero app getting yaw, pitch, and roll the final project Black box Write in pseudocode with (preferably one) neighbor a little app that lets the user drive a Sphero like the app from Orbotix. Give the user simple […]

HNRS 304.503 Lecture 14 – Modeling found objects

Agenda Jesse Schell’s Games for Change keynote crude modeling of found objects TODO Browse through the Valve employee handbook. (If necessary, do some YouTubing to get a background for Valve and its games.) Bring a quarter sheet with two questions and observations based on your reading. Haiku

CS 491 Lecture 15 – Sphero Controller

In class Today we focus on two things:   Getting an environment set up for working with Spheros.   Designing a controller to make the Sphero move. Number one is easy enough, but it requires a Bluetooth Android phone and a computer that can install apps on that phone. To set up your environment, follow […]

FourLords Part I

At last week’s Buster meeting, we decided to implement a multi-pilayer version of Warlords, an Atari game that formed my young mind. I’m going to call it FourLords, because really the game doesn’t involve armies or anything on a war-scale. Plus, I want to stress the multiple Pis, multiple players aspect of the game. I […]

Mercurial HOWTOs

I’m starting to use Mercurial on Bitbucket to manage shared projects, and I’m recording the problems I run into and their solutions. Problem: hg commit yields “no username supplied” Mercurial apparently doesn’t record which user checked out the repository in the metadata. (I’d love to know why.) I fixed this by creating an .hgrc file […]

HNRS 304.503 Lecture ? – Sprite animation

Agenda Sprite animation rendering renderer.material.mainTextureOffset fleshing out our frame-picking algorithm iterating through a cycle Modeling a coin our goal today: a teaser hello, Blender approximating with a cylinder sculpting an emblem subdividing with extrusion rounding off edges with a subdivision surface modifier sharpening edges back up with a loop cut incorporating into Unity adding a […]

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