HNRS 304.503 Lecture 9 – Astefreuds II
Agenda Discussion I want a constant rate of rotation (framerate-independent animation) I want to fiddle with speed, not code (public variables) I want to control my ship (input layer) I want to test out collision (risks first!) I want to tweak as little as possible (prefabs) I want to destroy objects I want points (GUI […]
HNRS 304.503 Lecture 8 – Moving and colliding
Agenda Discussion A prototype for Astefreuds Collision detection Haiku
HNRS 304.503 Lecture 7 – Hello, Graphics
Agenda discussion some graphics background Links Subdividing sphere Halloween costume A real Link Subway cheese placement strategy TODO Read chapter 8. Bring a quarter sheet! Haiku No haiku.
In Progress Video
Our group name is In Progress. Enjoy. [youtube http://www.youtube.com/watch?v=uiuaznoYPWU?rel=0]
DCRMA Video
http://www.youtube.com/watch?v=72HpMLsa5Yo Honestly, it could have been better but our plot creation process wasn’t perfected at the time!
What Makes an RPG?
Hi Friends, I found this post on joystiq.com (which if you don’t read regularly, good! It’s nothing but forum trolls…yet I find myself addicted) and it’s a pretty cool read on what makes an RPG. If you’ve got a few minutes and want to read it, check it out. -Matthew