teaching machines

Prospectus – Thomas, Tim, Mike R

We would like our players to have the experience of a comedic top-down adventure game. Our game will cause our players to feel as if they are freeing our protagonist from their boring office life, and helping them towards a more exciting existence. We want our players to be emotionally connected to our protagonist, and […]

Prospectus – MikeMikeDustin

We would like our audience to have a great sense of exploration as the venture through the myriad of dungeons. We would also like to have the audience have to pick how they build their character with level up stat increases and items. But above all…… LUST FOR LOOT!!!! We think procedurally generated dungeons should […]

Game Prospectus by Nick, Nathan, and Alex

During lab we spent out time brainstorming a few ideas for what direction we’d like to take our game. We decided almost immediately that we’d like to focus on making some type of multiplayer game. The first idea that was suggested was to make a two-player tower climb game where players would cooperatively work with each other […]

Puzzler – Mike R

 

Puzzler – Shift

Gnome Factory

Use a confusing interface with no instructions to help gnomes move boxes between strange-looking machines.  

Block Away

Maze

Enjoy the Invisible walls! Manny  

Griffits Puzzler (Timed Theme Test)

 

Laser Penguin!!!!!!!!!!!

Daddy penguin and mommy penguin fall deeply in love and have always dreamed of having a baby of their own. When they finally do, the Evil Penguin steals him for himself!!!!!!!!! You, as the daddy penguin, must bring your baby back home!!!!!!

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