Persist – Morrissp
The purpose of this app is to be a workout log. The app makes a “workout” with a description, length of the workout,average heart rate, and the date of when the workout was created, then submits it to a local database. It uses separate activities for displaying workouts and submitting one. The app can be improved by using […]
Persist :: Chris Sippel
I chose to build off my U and I assignment, by adding database functionality to the Starting Strength app. The app now has the ability to store the entire current session of data (weight, names and numeric values) and retrieve them for later viewing. The App will automatically save anything that has been typed into […]
U and I: Jack Ferris
The application I created creates random addition, subtraction, multiplication, or division problems based off the user’s choice. The application tells you if you were correct or incorrect with your answer and proceeds to the next problem. The widgets I used were textview, edittext, button, spinner, and checkbox. The application also has support for Spanish. The […]
HNRS 304.503 Lecture ? – Sprite animation
Agenda Sprite animation rendering renderer.material.mainTextureOffset fleshing out our frame-picking algorithm iterating through a cycle Modeling a coin our goal today: a teaser hello, Blender approximating with a cylinder sculpting an emblem subdividing with extrusion rounding off edges with a subdivision surface modifier sharpening edges back up with a loop cut incorporating into Unity adding a […]
Anna and Alex’s Unity Project for a 4yo
Anna and Alex’s game
CS 491 Lecture 13 – Pinch and zoom and pan
Before class A Before next class: Watch http://youtu.be/rQC_kQtVt38. Read http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html. B Before next class: Watch http://youtu.be/Jfgr3Ewsw8s. Read about HTML5’s Canvas transformation API at https://developer.mozilla.org/en-US/docs/Canvas_tutorial/Transformations. In class Continue the problem from last lecture. If you have 1x, add the ability to pan around the canvas. If you have 2x, add the ability to scale, either with two fingers pinching and […]
Team In Progress Presents: “Mars: The Accidental Expedition”
An interactive fiction from In Progress. With several paths to follow, can you figure out how to survive, escape or even conquer the red planet? Mars: The Accidental Expedition
In Progress Video
The video was up somewhere, but by request this should move it to the usual post mortems location. The Space Race What Really Happened
Team RAD Presents: A Game of Growth
Ryan Pinter, Adam Al-Ibrahim, and David Spiegel’s Lab 3 Project. A Game of Growth: Good things will happen if you collect spheres. Bad things will happen if you collect squares. Amazing things will happen if you collect speedy orange orbs. http://www.twodee.org/teaching/honors304-503/2012C/homework/adr/
CS 491 Lecture 12 – Continuous rendering and gestures
Before class A Before next class: Watch http://youtu.be/spSomawdgTg. Skim http://developer.android.com/reference/android/view/SurfaceView.html. B Before next class: Watch http://youtu.be/T_Z9lNQVaNg. Browse http://developer.android.com/reference/android/gesture/package-summary.html. In class Write a continuous renderer that draws a number word like “one”, “two”, “three”, and so on, which gets bigger and bigger and bigger over time. If the user draws the corresponding gesture—a 1, 2, 3, …—generate […]