teaching machines

Final Project: Instant Karma – crakerbr

For my final project I set out to create an app to let you track your interactions with so-called “friends” to measure their true value. The app uses your phone’s contact list to assemble a list of friends, along with their photograph. It then uses its own database table to track karmic interactions and tally […]

NoBrandCon App – Final Project – jahnkekm

This is almost more of a progress report than it is a post mortem. The application is not yet complete, and there’s many more features I intend to implement, it’s almost a pity that I’m giving this app away, or it wouldn’t be serving its purpose. The application I made is a personal guide to […]

Final Project – xiongchu

My application working properly but its not complete. I was able to create a SQLite database with a third party program and have my application load it into its data directory on the install. I was able to create a custom button using images and a custom view that displays stats of weapons. I was […]

Pong

For the final project, I had decided to implement the game of pong. Whoever gets a score of 10 first wins! I implemented this game with the idea that one would want to play against the computer, not another person. For this reason, I made a fairly simple method that made the Phone’s paddle follow […]

Final Exam – AlchemyLab – feltonj

If you read my pre-programming write-up, you would know that I’m attempting to solve the problem of wasting ingredients that don’t match each other in Skyrim. Problem solved. AlchemyLab doesn’t have all the features I set out to implement but it is definitely useful for those who want to spend any amount of time in front of […]

Pong

For the final project, I decided to create Pong. I plan to have a Game Activity, a View that will extend SurfaceView and implements the SurfaceHolder.callback.  My overall goal is to make Pong in a very simplistic way (nothing too fancy..), and if all goes well, perhaps researching into animation for the game (I feel animation is […]

CS 491 Lecture 24 – Trivia competition

Agenda ask 100 questions give out prizes Haiku  

CS 145 Lecture 25 – Sound

Agenda how’d it go? generating sound (frequencies, WAV standard) binary I/O little endian vs. big endian Code LEDataOutputStream Haiku

CS 145 Lecture 24 – Growable arrays

Agenda identity per instance instance vs. static a growable String array Code … Haiku  

CS 491 Lecture 23 – BThwack

Agenda BThwack We were going to talk about incorporating a two-player Bluetooth mode into Bluecheckers, but it was getting out of hand. Instead, I looked back at the last of apps you folks expressed interest in back at the beginning of the semester. And there is was. Whack-a-mole. But not just any Whack-a-mole, Bluetooth-enabled Whack-a-mole. […]

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