My Terrible Avatar
Oh boy, this was harder than I thought it would be. Here goes nothing: The aspect that it’s supposed to represent is my desire towards self improvement. Not that I’m saying bald is bad, it was just the easiest thing to draw on a stick figure without it looking too weird. (I tried adding more […]
CS 491 Homework – Unity and Version Control
In this class I ask you to host your games on Github or Bitbucket. Putting a Unity project into version control requires a few extra steps. Binary files and version control don’t go all that well together. Some version control tools compare versions of a file line by line. Binary files are essentially one really long line. Adding one to […]
CS 145 Lecture 1 – Hi
Agenda bios awards what is computer science? Made with Code with Miral Kotb grammar ignition computer as calculator meta labs TAs communication haiku TODO Read the syllabus. Install the Java Development Kit, Eclipse, and the EGit plugin. Complete a short background survey. Worth a 1/4 sheet. Watch What Most Schools Don’t Teach. Read chapter 1 […]
CS 491 Lecture 1 – Hi
Agenda origins who are you? Lucky about the class TODO hello, Unity TODO Read the syllabus. Install Unity. Watch at least the first two videos of Unity’s space shooter video tutorial: Introduction to Space Shooter and Setting up the Project. Before our next meeting on Friday, draw on paper an avatar that features some aspect […]
CS 145 Lecture 0 – Software Setup
In CS 145, we make extensive use of certain software to write and run our code. You’ll need to access this software in one of three ways: 1) by installing it on your personal machine, 2) by heading to university computer labs, or 3) by remotely logging in to virtual machines hosted by the university. […]
CS 491 – 2D Game Development
Course Information Syllabus Enrollment: 21 Lectures Labs Homework Postmorterms
CS 145 – Introduction to Object-oriented Programming
Course Information Syllabus Enrollment: 109 Lectures Homework Labs
CS 330 Final
See the PDF.
WEIRC – Sceen
I first almost gave up on this assignment, as I saw that the instruction was soooo short and I have no idea how to do any of the requirements. Luckily, I found out that the environment lab has already incorporated more than half of the things needed for this assignment, so I tried to add […]
schuhaj – Sceen Camping
My thought process was…hey, didn’t we already cover all of these concepts in labs? WE DID! SWEET! And then it was a mashing of code together on the environment lab. I originally wanted to texture each object separately, but when simply texturing them something different […]