teaching machines

pinterrm – HW3

Here is a rendering of the very famous event in which a droid and a snowman block..thing, exchange a rare CMOR coin while under close surveillance by a Blackbird. The process for this homework was fairly straightforward and mostly was combining knowledge from various labs into a single cohesive unit. One hurdle that I worked […]

CS 330 Lecture 36 – Lazy Evaluation

Agenda what ?s call-by-name adding until to Scala call-by-need Intentions I can exploit call-by-name semantics to pass around unevaluated blocks of code, which can be used to implement control abstractions. I can exploit call-by-need semantics to implement lazy data structures. Code Until.scala Lazy.rb Haiku

CS 330 Lecture 35 – List Comprehensions and Currying

Agenda what ?s list comprehensions in Haskell and Scala a phobias searcher currying call-by-name adding control abstractions Puzzle On Friday, May 1, the Federal Aviation Administration issued a warning about a bug in Boeing’s 787 Dreamliner aircraft. If all four of the machine’s generator control units run continuously for 248 consecutive days, the electrical system […]

CS 455 Lecture 22 – Applying Noise

Agenda what ?s last homework compute this generating noise wood and marble fog Compute This Suppose you’ve got three numbers. You want to weight and sum them. The 0th should be weighted half as much as the 1st. The 1st should be weighted half as much as the 2nd. What are the weights? Suppose you’ve got […]

CS 330 Lecture 34 – Scala on the JVM, Higher-order Functions, and Parallelism

Agenda what ?s the Uniform Access Principle parallel processing Intentions I understand the Uniform Access Principle and its motivation. I can discover how Scala maps to the JVM. I can use Scala’s parallel collection routines to accelerate computation. Uniform Access Principle Bertrand Meyer said: All services offered by a module should be available through a uniform […]

CS 330 Lecture 33 – OOP and HOF via Scala

Agenda what ?s classes in Scala a sepia generator marching squares Intentions I can create classes and objects in Scala. I can reuse Java classes in Scala. I can write for-comprehensions, which are imperative-styled maps. TODO I recommend you walk through tutorials I and II on Simply Scala. No 1/4 sheet. Code Image.scala Main.scala Haiku

CS 330 Iso Homework – due before May 17

See the PDF.

FISHERJK – Sceen

    Theme: Since I was going to get knee-deep in blender, I wanted to create objects that were simple enough and unique enough to keep me interested in fine-tuning the littlest details. I decided on a making references to my favorite PlayStation One game: Crash Bandicoot (known for its many crates), and one of […]

FISHERR – Sceen

1. Rubiks Cube 2. Captain America Shield 3. Pyramids (with perspective) 4. Sapphire (textured and non-textured) 5. Desert Floor 6. Sun (non-textured, and textured) For the sceen homework, my thought process was as follows: Designing C++ Classes:  Since there was only one SceenRenderer, the class design was straightforward. There was a lot of reusable code to […]

spiegedj – HW3

Thought Processes: Once I decided what scene I was going to make I searched the internet for some suitable models. I found some good ones and also made a couple of my own. After figuring out the texture mapping, I spend some some time positioning my objects just right. Most of this assignment was similar to […]

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