HNRS 304.503 Lecture 20 – Character animation
Agenda Makehuman posing evaluations Makehuman http://youtu.be/WUDprkRKXPo I’ve only ever exported to Collada. The clothes are sometimes too snug when I import, and body seeps through. Scaling the clothes isn’t quite what I want. Try selecting the clothes faces and fattening (Alt-S). Posing We’ll have a peak at creating your own character animations. Simple rigidbody transformations […]
Ryan – Animal Model
It’s a sheep, deal with it
Model Figure: Penguin – Hannah
In the spirit of the season :) (and I love penguins!)
Rough Dragon Model
Try not to laugh.
WebAPI-Dan Zirnhelt
I decided to make a game (sort of). Basically you type in a word press a button and it will combined it with a random word. You are suppose to guess the word it combines it with. If you click on the new word it creates then it will bring you to a page where […]
CS 491 Lecture 21 – OpenGL
Before class A Before we meet: Watch http://youtu.be/LUf2EqaFr5U. Read http://developer.android.com/training/graphics/opengl/index.html. Read http://www.learnopengles.com/android-lesson-two-ambient-and-diffuse-lighting/. This example is a bit more complicated than the one used in the video. B Before we meet: Watch http://youtu.be/9zCwq05YDBo. Read http://www.learnopengles.com/android-lesson-one-getting-started/. Read http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html. In class With your partner, build off the base renderer we constructed in class to load in a torus, light it, and shade […]
Literati
Producing GAMES! In order to obtain the ‘literati’ achievement for class, and also to learn a little more about how games are produced at a global scale, I read a book called “Producing Games: From Business and Budgets to Creativity and Design” by D.S. Cohen, and Sergio Bustamante II. As the title somewhat implies, the […]