teaching machines

CS 145 Lecture 1 – Hi

Agenda bios awards what is computer science? Made with Code with Miral Kotb grammar ignition computer as calculator meta labs TAs communication haiku TODO Read the syllabus. Install the Java Development Kit, Eclipse, and the EGit plugin. Complete a short background survey. Worth a 1/4 sheet. Watch What Most Schools Don’t Teach. Read chapter 1 […]

CS 491 Lecture 1 – Hi

Agenda origins who are you? Lucky about the class TODO hello, Unity TODO Read the syllabus. Install Unity. Watch at least the first two videos of Unity’s space shooter video tutorial: Introduction to Space Shooter and Setting up the Project. Before our next meeting on Friday, draw on paper an avatar that features some aspect […]

CS 145 Lecture 0 – Software Setup

In CS 145, we make extensive use of certain software to write and run our code. You’ll need to access this software in one of three ways: 1) by installing it on your personal machine, 2) by heading to university computer labs, or 3) by remotely logging in to virtual machines hosted by the university. […]

CS 491 – 2D Game Development

Course Information Syllabus Enrollment: 21 Lectures Labs Homework Postmorterms

CS 145 – Introduction to Object-oriented Programming

Course Information Syllabus Enrollment: 109 Lectures Homework Labs

CS 330 Final

See the PDF.

WEIRC – Sceen

I first almost gave up on this assignment, as I saw that the instruction was soooo short and I have no idea how to do any of the requirements. Luckily, I found out that the environment lab has already incorporated more than half of the things needed for this assignment, so I tried to add […]

schuhaj – Sceen Camping

                    My thought process was…hey, didn’t we already cover all of these concepts in labs?  WE DID!  SWEET!  And then it was a mashing of code together on the environment lab.  I originally wanted to texture each object separately, but when simply texturing them something different […]

Sceen – rogersta

My thought process for this was to first figure out how to add more objects and position them how I wanted, then to add texture. I got textures looking nice on a 2d plane but had a bit of trouble on the 3d objects. The first thing I got working was a cube, although pretty […]

alibraay Madeup

    The first thing that I decided to try and make was a hyper cube. I wasn’t to familiar with how the language worked so I ended up just using a bunch of hardcoded moveto commands. I had some trouble figuring out if the push and pop command worked or if I was just […]

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