Feature 2 Post Mortem
Generating terrain from a height map was not necessarily a very difficult task, but of course, I managed to make it difficult anyway. Honestly, the craziest part for me was simply figuring out how to actually access the pixel color values of an image. I scoured the web for simple ways to read in a .png file […]
SpheroDraw – Luke Mehring, Andy Hurd, Travis Boettcher
Group: Andy Hurd, Travis Boettcher, Luke Mehring For our final we created a Sphero app the allows the user to draw a shape/design on the screen and the Sphero will move on the ground in the pattern the user drew. We also added the functionality to save a pattern you drew on the screen. Once the […]
Base 3 Productions: The Realm
Real-time-strategy is about to get a whole lot more real. “The Realm: Conquerors of Kalengard” is a game about power, control, and strategy. The game consists of two phases: Build and Combat. The game begins with 3 minutes of build-time. During this time, each player is given a plot of land on the grid-spaced map […]
Bocce Sphero – petersat, morrissp, zirnhedj
For our final Sphero project we decided to make an app to play Bocce Ball with your friends and their Spheros. In creating this app we decided to use a finger swipe to move the Sphero to it’s intended location. We calculated finger touch down and up locations as well as the time between these […]
Sphero- Adam King and Jack Ferris
Drive or Die provides the user with a simple interface, containing a joystick for controlling Sphero movement, a health bar to show health remaining, a timer to show number of seconds survived, and a score that (is supposed to) go up based on amount of time survived and amount of health remaining. The more health, […]
Sphero Post Mortem – Joe Simon and David Moss
For our final project we created a golf game where the user creates a course and then swings their phone like a golf club to move Sphero to complete the course. At the end the users score is tallied and displayed. To get the Sphero to move we use the the accelerometer in your […]
HAAM short “game sketch”
Haampshire Castle (pending name) is sort of a dark, mysterious game where the player wakes up inside of a castle that is trying to keep him/her trapped inside. The castle is full of secrets and riddles, and the player has to explore the castle and solve the riddles in order to advance and try to […]
SumoSphero :: Becky Sippert, Jake Berner, Corey Schulz
We developed an app that can control a Sphero, using an Android device’s accelerometer, to push other Spheros outside of a circle. Our app tells the Sphero to flash red when it leaves the circle. During this time, the controls are disabled, and the Sphero is not allowed to move for 5 seconds. The app […]
Penrose steps
I tried making the penrose steps in Blender. It didn’t work very well…
Spring Semester Project
Overall Perception based game -what you do effects the big picture, affect look of the game -ex. talking to someone influences them to explode a building half way through the game -In game puzzle ideas -Horror maze puzzle -two different monsters, one comes at you with a light on and one comes at you with […]