teaching machines

Blender 3-D View Pivot Point

Rotating the 3-D view in Blender sometimes behaves strangely. The pivot point seems to lie somewhere between me and the screen, making it very difficult to manipulate the view. The fix is to change the pivot point. Options include: Numpad . to pivot around the selection’s center. Shift C to pivot around the 3-D cursor.

SumoSphero :: Becky Sippert, Jake Berner, Corey Schulz

We developed an app that can control a Sphero, using an Android device’s accelerometer, to push other Spheros outside of a circle. Our app tells the Sphero to flash red when it leaves the circle. During this time, the controls are disabled, and the Sphero is not allowed to move for 5 seconds. The app […]

Penrose steps

I tried making the penrose steps in Blender. It didn’t work very well…

Spring Semester Project

Overall Perception based game -what you do effects the big picture, affect look of the game -ex. talking to someone influences them to explode a building half way through the game -In game puzzle ideas -Horror maze puzzle -two different monsters, one comes at you with a light on and one comes at you with […]

CJJJ – Second Semester Game Plan

Story You are sent to a remote island to find a mysterious, powerful artifact/device. This ancient tool has been broken into numerous pieces that must be collected together to gain its original power; however, each bit is still infused with tremendous power that the holder may use. However, on your quest to retrieve the pieces […]

Lab 5 Projects

John, Alex, and Michael Adam, David, and Ryan (not on the web; paste the link address into Windows Explorer) Cody, Matthew, and Thomas Cody, Corey, and Hannah Anna, Jason, and Joel

[HNRS 304.503] Lecture ? – Game plan

Agenda I asked in lab if we wanted to spend today’s lecture thinking about next semester’s project, which you will complete with your original groups. More yesses were heard than nos. So, today, plan to meet with your group. In the last ten minutes of class, I will ask each group to share the description […]

SIGITE 2012

In October I had the good pleasure to visit Calgary, just east of the Canadian Rockies. The purpose of my visit was to present a paper on Paul Wagner’s MOBILE project. We wrote this paper not certain where to publish it. In our literature readings, we noticed much related work came from SIGITE. It was […]

Literati – Challenges for Game Designers

“Challenges for Game Designers” is a game design book by Brenda Brathwaite and Ian Schreiber. It is a lot like the book we read for class, “The Art of Game Design”, in that it spends a long time on describing and explaining the process of game design to beginning game designers. The first chapter lists […]

Spheero Design Document – Morrissp, Petersat, Zirnheldj

Overview Our goal for this final is to turn the Spheero into a sort-of pet dog, making him follow around while we walk. Using the accelerometer and gyroscope, we will make the Spheero follow a person using their phone(their phone in their hand) . We plan on having two screens – one to connect to […]

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