Feature 1 – Emmertac
First thing: I do not have any recording software; my laptop has been dead for some time now and I do not have a smart phone. Besides we all know you didn’t come here to listen to someone talk. Look at the other object, besides the terrain, whats the first thing that comes to your […]
Feature 10 Post Mortem
For this feature, I decided to make some grass for my scenery out of billboards. I ran a Google image search and came up with this nice little grass tuft, taken from unity3d.com. I thought it would be nice to make fields of grass, only I would need a way to place these guys into […]
CS 455 Lecture 20 – Fog and More Billboards
Before Class Fog Watch http://youtu.be/lAQFNWy6YhA. Watch http://youtu.be/iYnUxJkv6bc. Read section Simulating Fog in chapter 3, pp. 100-104. More Billboards Watch http://youtu.be/TyLlEyV_WLo. Watch http://youtu.be/AeNTr1GPJMY. In Class Please work on your homework features.
Feature 1 Post Mortem – Conor
This blog post is about feature 1, adding obj meshes into my scene. I used the videos that Chris provided as my guide for this feature. Once I had the standard code to load a single object mesh into my scene, it was trivial to extend that code for multiple objects. I have a loop […]
Feature 4 Post Mortem – Conor
This blog post is about my implementation of feature 4, surrounding the scene with a skybox. I didn’t use any outside sources to help me with this feature other than the videos that Chris provided to us. Setting up the skybox was much easier that I anticipated that it would be. Both the fragment and […]
CS 455 Lecture 19 – Shadows and Billboards
Before Class Shadows Watch http://youtu.be/KoYuYdnwHFY. Read chapter 7, stopping before Anti-aliasing Shadow Edges with PCF, pp. 235-247. Impostors and Billboards Watch http://youtu.be/ADoHAg3lRIc. Watch http://youtu.be/aRbsBc7pI18. For another perspective, read http://www.flipcode.com/archives/Billboarding-Excerpt_From_iReal-Time_Renderingi_2E.shtml or http://nehe.gamedev.net/article/billboarding_how_to/18011/. In Class Please work on your homework features.
Feature 8
This feature was pretty straight forward for the most part. However I did make quite a few tweaks to the code to make it better for my situation. The first problem was that my whole map is a bunch of objects in one program. I could have obviously put each part of the map in […]
F1 Carissa
Although this was a fairly simple feature to implement, I did run into a few weird problems. For instance, when I first had made the item in Blender and exported it, it was only showing the top view, not the front view. To fix this, I switched around the x, y and z coordinates in […]
Feature 6
The implementation of water by itself wasn’t all that hard. However all the videos that lead up to the water video were assigned to my partner and I didn’t have time to view those yet. So going through all of those videos to find what I needed was a bit time consuming, but glad I […]
Feature 2 – Kevin
For this feature, I basically converted all of the diamond algorithm Chris Johnson showed us to C++and slightly modified it to make the terrain flat instead of vertical. The hardest part of this beyond just going through and understanding Chris’s code was that I had some +1 errors in the writing to the file portion […]