teaching machines

Make a one-sided surface two-sided in Blender

I often model things like walls and leaves with only one side. Most computer graphics tools I’ve dealt with only show geometry that faces the viewer. This puts one-sided surfaces in a predicament. When the viewer goes behind them, the geometry disappears. One simple workaround to this problem is to duplicate your one-sided model and […]

Web APIs – Joe Simon

For my web api assignment I decided to make an app that allows you to search for GitHub repositories using their developer API. This screen allows you to enter a keyword to search for. .    This screen displays the results in a ListView. The GitHub developer API is going through some changes right now […]

U and I :: Luke Mehring

I made a fairly simple app that acts as a strobe light.  I know we did it as a class but I started working on this before we did that and all I needed to learn was the handler part.  I tried a lot of different methods to get the thread to sleep or something, […]

Toon shading in Unity

We were curious if we could incorporate cel-shading into Unity. Yes, it can be incorporated pretty easily by: Importing the Toon Shading package. Going to all Mesh Renderer components and switching the material to one of the four toon materials that we imported. Applying toon material to terrain took some searching, as the terrain shader […]

U and I: Tom Statz

Orienteering App The purpose of this app is to get your current coordinates using the phone’s GPS.   The app can calculate a compass bearing to a set of coordinates that the user gives it.  A compass can be opened as a second activity.  In making this app I used a total of eight Textbox’s, […]

U and I :: Travis Boettcher

For my U and I project, I wanted to do something that would be useful to me.  My first thought was to flesh out the 7 Wonders scoring app we had worked on in class, but there are already 7 Wonders scoring apps on Google Play (they’re just not very good).  Instead, I decided to […]

SIGITE Talk

I’m giving a talk on Paul Wagner’s MOBILE project at SIGITE 2012. Following is a draft of my presentation. * * * Many of us have had those nightmares where we discover we’ve been enrolled in a class but forgot to attend. The final exam is in an hour. Thankfully, our panic wakes us. Those […]

Persist:: Adam King

For the Persist homework involving the utilization of a database, I created a baseline for a Calorie Counter that allows a user to insert, update, delete, and search entries in a user-made database.  The overall concept of the app is simple, but I ended up finding and utilizing a number of new concepts which took […]

Schedule something for future destruction in Unity

Problem: I have a game object, a prefab probably, that I instantiate and velocify. It goes off screen. I want it gone then. Solution: To expire a game object or component based merely on time, call Destroy(thingToDestroy, nSeconds). After nSeconds elapses, thingToDestroy will disappear.

Colliding with and mutating text in Unity

Problem: I want, in the Unity game engine, to shoot projectiles at text and decrement the number the text is displaying. Solution: Add a 3-D text game object. Add colliders to projectiles and the text. The collider on the 3-D text will automatically size itself around the bounds of the text. Implement OnTriggerEnter and update […]

1 2 3 4 5 6 7