teaching machines

Bocce Sphero – petersat, morrissp, zirnhedj

For our final Sphero project we decided to make an app to play Bocce Ball with your friends and their Spheros. In creating this app we decided to use a finger swipe to move the Sphero to it’s intended location.  We calculated finger touch down and up locations as well as the time between these […]

Sphero- Adam King and Jack Ferris

Drive or Die provides the user with a simple interface, containing a joystick for controlling Sphero movement, a health bar to show health remaining, a timer to show number of seconds survived, and a score that (is supposed to) go up based on amount of time survived and amount of health remaining.  The more health, […]

Sphero Post Mortem – Joe Simon and David Moss

For our final project we created a golf game where the user creates a course and then swings their phone like a golf club to move Sphero to complete the course. At the end the users score is tallied and displayed.   To get the Sphero to move we use the the accelerometer in your […]

SumoSphero :: Becky Sippert, Jake Berner, Corey Schulz

We developed an app that can control a Sphero, using an Android device’s accelerometer, to push other Spheros outside of a circle. Our app tells the Sphero to flash red when it leaves the circle. During this time, the controls are disabled, and the Sphero is not allowed to move for 5 seconds. The app […]

Sphero – Joe Simon and David Moss

Overview For our final project we would like to create a golfing app with sphero. To control the sphero, you would swing your phone like a golf club and sphero would move based on how fast you swung your phone. You would be able to aim the ball by specifying a direction on the phone. […]

Sphero Final Project :: Chris Sippel :: Cameron Bjorklund :: Tom Statz

1) Overview -We are going to design an app that will allow the user to put points on the screen and have Sphero follow the points in order they were placed. This will allow the user to draw specific shapes. WE are also going to have a screen of predefined shapes for the user to […]

Sphero Final Project – Travis Boettcher, Andy Hurd, Luke Mehring

Overview Our final project will allow users to control the Orbotix Sphero using pre-defined paths.  The application will also allow users to create their own paths which the Sphero will follow.  A final goal of the application would allow the user to string together paths and have the Sphero to follow the final composite path. […]

SpheroPaint :: Matthew + Landon

Our Sphero project will be a painting application for Android. It’s not exactly what you’d think….we’re not using the ball as a controller for the paintbrush, nor do you drag your finger around on the screen to paint and the Sphero just stupidly follows. No, we are leveraging Augmented Reality on our application. When you […]

Sphero :: Jake Berner, Corey Schulz, and Becky Sippert

Link to PDF – sumosphero

Persist – Jake Berner (TackyNotes)

This was by far the most difficult assignment for me. Not the persist stuff, just trying to handle the GUI stuff to make the story around it work for me. My program is a “sticky notes” application, but so-as to not get sued by 3M, I’m calling it TackyNotes. It’s essentially a wall on which […]

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