teaching machines

CS 491 Lecture 16 – Sphero Controller II

Agenda Sphero directions calibrating with the LED and CalibrationView Black Box: reverse engineering the controller from the Sphero app getting yaw, pitch, and roll the final project Black box Write in pseudocode with (preferably one) neighbor a little app that lets the user drive a Sphero like the app from Orbotix. Give the user simple […]

Home and MyWeb Screens – First Draft

Summary of recent work: I have created the home screen you see when you log in/open the application (with four options: My Web, Everyone’s Webs, Questions for the Community, and Need Help?) and the My Web screen with dummy icons. I used the My Web screen Chris first built to build this version, but modified it […]

Nogramming: Jake Berner

My contribution to the mobile arts is a web comic. Please forgive the darkness, I had to take pictures with an HTC because I do not have a scanner. Hope you like it!

Nogramming :: Becky Sippert

For my Nogramming homework, I made a word search using terms relating to several of the things we have learned this semester. I’ve attached the puzzle and its key Puzzle: nogramming Key: nogrammingkey

Tom Statz : Persist

For this assignment I created a GeoCacheBuddy app.  It takes a lot of the user interface out of my UandI app, but has quite a few differences.  The MainActivity holds a ListView populated with Caches that have been stored in a Database.  It also has EditTexts on the bottom for adding new Cache’s.   Simply […]

Cameron Bjorklund – Persist

My app is designed for two people (maybe a significant other) living together and want to keep count on each others costs so that they remain even.  Basically, after you are done shopping for mutual groceries, or maybe you share a car and you bought the gas, you add that to the database. Whenever you want to […]

SuperMunchkin (Persist) – Andy Hurd

Over the past few months, some friends and I have extensively played the card game Munchkin.  In Munchkin, players roam through a dungeon “kicking down doors” to reveal monsters, items, and curses while they accumulate levels and gear to help them defeat ever stronger monsters.  While a player’s current cards in play contain most of the relevant […]

HNRS 304.503 Lecture 14 – Modeling found objects

Agenda Jesse Schell’s Games for Change keynote crude modeling of found objects TODO Browse through the Valve employee handbook. (If necessary, do some YouTubing to get a background for Valve and its games.) Bring a quarter sheet with two questions and observations based on your reading. Haiku

CS 491 Lecture 15 – Sphero Controller

In class Today we focus on two things:   Getting an environment set up for working with Spheros.   Designing a controller to make the Sphero move. Number one is easy enough, but it requires a Bluetooth Android phone and a computer that can install apps on that phone. To set up your environment, follow […]

Adam King: Web APIs

For my Web API assignment, I decided to use the World of Warcraft Community API to develop an app that lets you view relevant character information.  The features I implemented for now mostly focus on looking at raid progression and item level, allowing the user to check a character’s progression across all of the raids […]

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