And I teach machines to do things. Also, I teach people how to teach machines at James Madison University. Collected here are my course materials, research notes, and students' work.
Twoville is a programming language for generating two-dimensional SVG images that can be fed into vinyl or laser cutters. It also supports animation at the syntactic level.
FML is a utility that generates a sculpture of one's First, Middle and Last initials. Find the C, R, and J in the sculpture above. Make your own!
Rainbox is a little puzzle game I wrote for my son's 8th birthday. A pixelated, rainbow-colored box has broken apart, and you must put it back together.
Tangle is a tool I wrote to help my eight-year-old son think about multiplying through a spatial lens.
Braden, Josh, and Nick made coOperation Breakout in a course that mashed together game development and physical computing. They designed their own controllers out of Arduinos and various electronic components. In the game, two players work through a cast of characters with complementary skills to solve a gauntlet of puzzles and free themselves from the tyranny of individualism.
Madeup is a programming language for making things up—literally. Programmers trace out shapes algorithmically and then turn them into solids that can be printed on a 3D printer.
Deltaphone is a blocks-based programming language that extends the relative movement of turtle geometry into music. Composer-programmers express their tunes using intervals or chromatic or diatonic offsets.
Earpiece is a tool for composing sound effects. You shape the frequency and amplitude of an effect using mathematical functions sequenced—or pieced—together. Go make WAVs.
Unduo is a two-player Snake game built by my sons at the keyboard and me by their side. But there's only one snake. Two heads are better than one, right?
Totally is a tool I wrote to help my five-year-old son think about adding through a spatial lens.