teaching machines

Hi, I'm Chris.

And I teach machines to do things. Also, I teach people how to teach machines at the University of Wisconsin, Eau Claire. Collected here are my course materials, research notes, and students' work.

Flashback


Flashback to December 2015!
LaTeX Calendar Generator

FML

FML is a utility that generates a sculpture of one's First, Middle and Last initials. Find the C, R, and J in the sculpture above. Make your own!

Rainbox

Rainbox is a little puzzle game I wrote for my son's 8th birthday. A pixelated, rainbow-colored box has broken apart, and you must put it back together.

Tangle

Tangle is a tool I wrote to help my eight-year-old son think about multiplying through a spatial lens.

Student Gallery

Braden, Josh, and Nick made coOperation Breakout in a course that mashed together game development and physical computing. They designed their own controllers out of Arduinos and various electronic components. In the game, two players work through a cast of characters with complementary skills to solve a gauntlet of puzzles and free themselves from the tyranny of individualism.

Madeup

Madeup is a programming language for making things up—literally. Programmers trace out shapes algorithmically and then turn them into solids that can be printed on a 3D printer.

Trux Falsy

Trux Falsy is a game for practicing boolean logic. You should play it. The source code is freely available. A lot of it was hastily written in Peru.

Unduo

Unduo is a two-player Snake game built by my sons at the keyboard and me by their side. But there's only one snake. Two heads are better than one, right?

Totally

Totally is a tool I wrote to help my five-year-old son think about adding through a spatial lens.

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